MK ULTRA PROJECT : NATO's description of their Non Kinetic/Non Lethal Weapons Arsenal and Capabilities

This is
NATO’s description of their Non Kinetic/Non Lethal Weapons Arsenal and Capabilities

Electromagnetic – Radio Frequency (RF):
Electromagnetic energy typically in the frequency range of 3 kHz to 300 GHz and
is an emerging technology for NLW applications.

a) Anti-Electronic Electromagnetic
 Anti-materiel weapons utilizing high power microwave pulses
or non-nuclear EMP to disable electronic equipment by jamming or burning out
sensitive components. Such weapons could be employed, for example, to disrupt
the electrical system of engines, disable communication or radar systems, or
damage computing equipment. Both the operators of such weapons and humans near
the targeted equipment could be incidentally exposed to RF energy, but at the
levels anticipated, such exposure would be expected to have no deleterious
direct effect on humans. Indirect effects, such as the disruption of medical
equipment, could have severe human consequences.

b) Microwave Energy: Radio Frequency
electromagnetic energy
typically in the frequency range from 100 MHz to 30
GHz. High Power Microwave (HPM) and ultrawideband (UWB) radiation usually refer
to high peak power, low average power pulses used as anti-electronic weapons.
The primary accepted effect of human exposure to high average power microwave
energy is the heating of tissue. Depending on the frequency of the microwaves
and other factors, the energy may be deposited deep into the body or primarily
localized near the body surface.

c) Microwave Hearing: A phenomenon
in which microwave pulses of certain characteristics are heard as clicks or
buzzes. The mechanism of this phenomenon is believed to be a thermoelastic
transduction of the rapid temperature rise caused by the RF pulse into a
mechanical wave in the head that is heard by the normal hearing apparatus. It
is not believed to be harmful, but some consider that it might be annoying.

d) Millimetre Wave Energy: Radio
Frequency electromagnetic energy typically in the frequency range of 30 GHz to
300 GHz. Millimetre Wave Energy is an emerging technology for non-lethal weapon
applications, in particular, the Active Denial System, which beams ~95 GHz
millimetre waves at a distance to cause intolerable heating sensation that
stops when no longer exposed to the energy. As this frequency of energy is
deposited on the surface of the body, the first medical signs of excessive
exposure would be skin burns or damage to the cornea.

e)    RF Human Exposure
 NATO and other international bodies have established health
and safety recommendations for permissible exposure limits for human exposure
to RFR energy. Such recommendations would doubtless apply to occupational
exposures during development, training, and use of RF technologies for
non-lethal applications. For NATO, the applicable standard is STANAG 2345
“Evaluation and Control of Personnel Exposure to Radio Frequency Fields – 3 kHz
to 300 GHz.”

2) Electromagnetic – Visible and Invisible Light
and Lasers: Most NLT concepts utilizing light are intended to temporarily
disrupt vision. For these, the principal human effect of concern is damage to
the eye. In particular, the ability of the eye to focus certain frequencies on
the retina creates an increased risk of damage from these frequencies.
Secondary effects due to visual impairment are also of concern.

Reflections from high-energy lasers used for
anti-material applications might produce enough energy to damage the skin or

a)    Flashes and Flares: Devices
used to generate light in the visible spectrum, directionally or omni-

b) Infrared Energy: Electromagnetic radiation in
the 1 to 100 micron wavelength range, with a majority of the devices using such
energy operating between 1 and 10 microns.

c)    Isotropic Radiators: Special
munitions that illuminate or bloom with high intensity. The energy is generated
by an explosive burst, which superheats gaseous plasma surrounding it, causing
a bright flash.

d) Laser Illuminators: Devices that use low
energy lasers operating in the visible spectrum in a variety of colours,
intending to illuminate, intimidate, distract, and identify the target. Such
devices are intended to be “eye-safe,” however a major human effects issue with
visible lasers has been concern over the possibility of retinal damage.

e) Laser Ionisers: Postulated technology that
would use laser energy to ionize the air molecules along a path, thereby
enabling transmission of electromagnetic or electrical energy at long distances
without conventional antennas or wires. Also see Electrical Stimulating

f)    Laser Light Bullets: An
emerging technology that purportedly produces a long bright pulse of focused
laser light in a variety of colours. It is produced by rounds containing a
tuned resonator chamber surrounding a lasing medium that is energized by the
explosive charge.

g)    Laser Scattering
Obscuration: Visual obscuration or glare caused by aiming lasers at windows,
vision ports, automobile windshields, or airplane canopies. Micro-abrasions in
the glass scatter the light in such a way that visibility is greatly impaired.

h)    Pulsed-Energy Projectile
(PEP): A pulsed laser technology concept intended to produce a large flash,
bang, and shock wave to temporarily disorient and incapacitate individuals.

i)    Ultraviolet Energy:
Electromagnetic energy typically of wavelengths ranging from about 1 nm to 400

j)    Visible Light:
Electromagnetic energy typically in the 400 – 700 nm wavelength range, which is
detectable by the human eye. Such light is focused onto the retina by the lens
of the eye, generally making it more potentially hazardous to vision than light
at higher or lower wavelengths.

k) Visible Light Strobes: Visible lights that
flash at a frequency near that of the human brain electrical waves (7 – 9 Hz).
Such stimulation could possibly cause vertigo, disorientation, seizures, and
vomiting in sensitive individuals. However, such effects are poorly documented
and their potential utility for non-lethal applications has not been evaluated.

3)    Electrical Stimulation
Devices: Devices that produce and deliver a non-lethal electrical shock to a
target, resulting in pain, involuntary muscle contraction, and incapacitation,
depending on the device and its application. The shock can be produced by pulsed
or direct electric current, affecting the target muscle signal paths and
disturbing the body’s nervous system. Conceivable undesired effects could
include effects on the heart and interference with medical implants that
utilize electricity, such as cardiac pacemakers. Electrical burns at the area
of contact are possible.

a) Electrical Fence: A fence that delivers a
non-lethal electrical shock. It can be employed as a barrier against intruders.

b)    Electrical Water Stream: A
proposed mobile unit that projects a water stream charged with high voltage,
low amperage.

c)    Net Mines: Emerging
technologies which would use a target-activated mine to deploy a net that would
deliver an electrical stimulation.

d)    Stun Gun: A generic term
often applied for electrical stimulating devices. The term “cattle prod” is
also used.

e) TASER: A commercial electrical stimulation
device with increasing use for law enforcement, security, and anti-terrorism.
Such devices usually deliver electrical energy through pointed barbs that enter
the skin. Depending on the location of entry, such barbs could cause undesired
minor to severe injury. TASER is a registered trademark of a specific company,
however the term TASER is often used generically to mean any hand held,
gun-like electrical stimulating device.

f)    Wireless “TASER”:
Postulated devices for delivering electrical energy to a target at a distance
without a wire. There are many ideas but little success. One concept would deliver
a shocking projectile that includes a source of stored electricity (e.g., a
capacitor) and barbs that catch onto the target and discharge upon impact.
Another proposal is to use an aerosol charge to produce a gas-dispersed
conducting channel, down which an electrical shock could be delivered to the

5) Acoustic Devices: Weapons utilizing acoustic energy to induce human
effects through the sense of hearing or through the direct impact of pressure
waves on other parts of the human body. A large variety of acoustic devices
have been proposed for non-lethal applications. Most are of uncertain
effectiveness and many could damage hearing.

a)    Audible Acoustic Weapons: Weapons utilizing acoustic
energy that can be heard by the human target and have their effect through the
sense of hearing. Some intended effects of such weapons are to irritate,
distract, divert, repel, disperse, and general sensory overload. Such weapons
may also be used to communicate, inform, or confuse an adversary as well as to
disrupt communication. Other effects that have been claimed include the
induction of giddiness, nausea, fainting, and loss of equilibrium. Acoustic
energy may be combined with other stimuli to enhance the effects of both.
Examples include “flash bang weapons,” in which an acoustic stimulus is
combined with light, and the “whistling baton” in which a wooden round is
designed to produce a loud whistling sound in addition to a kinetic impact.
Methods have been proposed that may allow the delivery of acoustic energy to
highly specific locations. A possible undesired effect of loud acoustic weapons
is damage to the sense of hearing.

b) Inaudible Acoustic Weapons: Acoustic weapons that cannot be heard, but have
their impact through direct coupling of the acoustic energy pressure waves with
the human body. Generally, these fall into two categories, infrasound and

c)    Infrasound: Very low-frequency sound that can travel a
long distance and easily penetrate most buildings and vehicles. There have been
claims that infrasound can create such human effects as nausea, loss of bowel
control, disorientation, vomiting, internal organ damage, and even death.
Experimental research has not confirmed such effects at intensities that
practical to use for use in non-lethal applications.

d) Ultrasound: Acoustic energy at frequencies above the audible range for human
hearing, nominally above 20 kilohertz. There have been proposals that two
ultrasonic beams could be combined to produce audible frequencies and that
other directed energy sources could be used to produce ultrasound at the
surface of the body, perhaps inducing discomfort or pain.

e) Infrapulse Generator (Vortex Generator): A device under development that
produces an acoustic noise, pulsing shock waves and vortices, and may be used
as carriers for irritants. Current devices produce a vortex that travels at
approximately 30 to 50m per second with an effective range is about 60m. It is
proposed for crowd control.

6) Multi-Sensory Devices: Devices that affect more than one sensory modality
simultaneously, e.g., the visual and auditory senses. There is an expectation
that the effects will be at least additive and, perhaps, synergistic. Sensory
overload is a possibility, leading to confusion and indecisiveness.

a) Flash Bang Grenade: An acoustic and optical diversionary device, usually
hand thrown, that emits a loud bang and a dazzling light when activated. The
device is designed to create a sensory overload, which temporarily causes
confusion, distraction, and an inability to effectively respond to a tactical
team’s actions.

b)    Multi-Sensory Distraction Device: A device that contains a
combination of payloads, including audible sounds, bright strobe lights, and

c)    Thermobaric Compounds: Compounds that are characterized as
having a single-event chemical explosion requiring no external atmosphere.
Thermobaric compounds could potentially be tailored for a specific energetic
release for a desired non-lethal effect. The energy release is expected to last
longer than that from a typical flash-bang.

LETHAL WEAPONS come from in their own words.

Note: Though the following link states Navy, the
actual declassified and updated report refers to: JOINT SPECIAL FORCE
OPERATIONS meaning Joint Military Personnel I.E. Army, Navy, Marines, Air Force
being Trained as Information Operation Warriors with expertise in one or more
of Five Core Capabilities. 

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and is well informed regarding the technology. This is her website.